/*
Copyright (c) [2019年5月1日] [吴超]
[MBT_studio] is licensed under Mulan PSL v2.
You can use this software according to the terms and conditions of the Mulan PSL v2.
You may obtain a copy of Mulan PSL v2 at:
		 http://license.coscl.org.cn/MulanPSL2
THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
See the Mulan PSL v2 for more details.
*/
#pragma once

#include "粒子/粒子.h"
#include "物体/S_物体.h"




struct S_粒子系统 : public S_物体 {
	S_粒子系统配置*				m_粒子;

	std::vector<S_GPU内存块*> m_光追底层加速结构;

	S_粒子系统(S_设备环境 ctx, S_物体* setting = 0, uint32 key = 0);
	~S_粒子系统();

};












